Paranoia is a pen-and-paper role-playing game that’s over 30 years old. Since the world in Paranoia focuses on an environment where The Computer protects its inhabitants from real and unreal threats, and a lot of these things involve surveillance, the game’s a bit dated today. But no more!
The new version of Paranoia is updated for our society, where there are in fact computers watching our every move. The game’s still set in a “darkly humorous future”, and The Computer’s still quite mad. You’re playing as one of The Computer’s agents, but you’re in fact not working for The Computer at all.
The all new, rebooted Paranoia box set has been designed to be played almost immediately from opening the box. It offers fast, manic game play through the use of streamlined mechanics and substantial components including Computer Dice and high quality cards to represent equipment, mutations and much more!
Paranoia now offers a thoroughly modern roleplaying experience, allowing you to get into the game even quicker:
- Streamlined, simple rules with new card play that allows maximum carnage while allowing you to concentrate on the action (and survival).
- A 21st Century approach to Alpha Complex – Terrorists have taken their proper place as the greatest threat now but Commies are still lurking in the background, and the Computer’s benevolent surveillance capabilities are as all-encompassing as they were envisioned in 1984 (Paranoia’s original release!).
- The principal designer is James Wallis (Baron Munchausen, Once Upon a Time), the most celebrated designer of story-telling games (the Computer says so), assisted by original designers Eric Goldberg and Greg Costikyan, and Violet-level High Programmers-to-be, Grant Howitt and Paul Dean.
- Minimum effort, maximum fun – with the simplified game system and card decks, you will be able to get into Paranoia within 10-15 minutes.
The perks range from PDF version of the game, to a boxed set, and then some.
Favorite perk (£60)
Director’s Cut: You get the complete Paranoia Box Set, special Ultraviolet Kickstarter Edition, as well as the PDF playtest rules, and PDF versions of all items unlocked by stretch goals. In addition, you will receive a special PDF with annotations from the designers so you can see what influenced their writing.